Castlevania Coders
Seja bem-vindo ao forum da Castlevania Coders
Você não está Conectado...
Fassa login ou se Registre

Participe do fórum, é rápido e fácil

Castlevania Coders
Seja bem-vindo ao forum da Castlevania Coders
Você não está Conectado...
Fassa login ou se Registre
Castlevania Coders
Gostaria de reagir a esta mensagem? Crie uma conta em poucos cliques ou inicie sessão para continuar.

HUD com todos os personagens

Ir para baixo

Script HUD com todos os personagens

Mensagem por lasso Qui Out 28, 2010 3:20 pm

[size=14pt]HUD com todos os personagens[/size]
por lasso

Introdução
Essa é uma HUD com todos os personagens da equipe, se adicionar personagens ou tirar personagens da equipe, somem/aparecem personagens da HUD.

Instruções

1.0
Para colocá-la em seu projeto, basta colocá-la acima de main.

2.0/3.0
Coloque acima de main e substitua "[1]" da linha 13 por "[ID da switch]", pois na versao 2.0/3.0 a HUD aparece/some se um switch estiver ON/OFF.

Screens
1.0/2.0
Spoiler:
3.0
Spoiler:

Script
1.0
Código:
class HUD < Window_Base
  def initialize
    super (0,0,544,416)
    self.back_opacity = 0
    self.opacity = 0
    refresh
  end
  def refresh
    self.contents.clear
    @item_max = $game_party.members.size
    for actor in $game_party.members
      y = actor.index * 60 +  40
      draw_actor_graphic(actor, 16, y)
      draw_actor_hp(actor, 32, y - 40)
      draw_actor_mp(actor, 32, y - 20)
    end
  end
end
class Scene_Map < Scene_Base
  alias startHUD start
  alias terminateHUD terminate
  alias updateHUD update
  def start
    startHUD
    @hud = HUD.new
  end
  def hud_vars
    @hp1 = $game_actors[1].hp
    @mp1 = $game_actors[1].mp
    @hp2 = $game_actors[2].hp
    @mp2 = $game_actors[2].mp
    @hp3 = $game_actors[3].hp
    @mp3 = $game_actors[3].mp
    @hp4 = $game_actors[4].hp
    @mp4 = $game_actors[4].mp
  end
  def terminate
    terminateHUD
    @hud.dispose
  end
  def update
    updateHUD
    if @hp1 != $game_actors[1].hp or @mp1 != $game_actors[1].mp or @hp2 != $game_actors[2].hp or @mp2 != $game_actors[2].mp or @hp3 != $game_actors[3].hp or @mp3 != $game_actors[3].mp or @hp4 != $game_actors[4].hp or @mp4 != $game_actors[4].mp
      @hud.refresh
      hud_vars
    end
  end
end

2.0
Código:
##############################################
################    HUD  ####################
##############################################
#uma hud com todos os herois da equipe que pode
#ser ativada/desativada com um switch
#============================================#
#---------------configuraçoes----------------#
#============================================#
class Scene_Map < Scene_Base
  alias config update
  def update
    config
    @hud.visible = $game_switches[1]#coloque aqui o id do switch condicional
    #se quiser que a hud fique sempre visivel, troque "$game_switches[1]" por "true"
  end
end
#============================================#
#----------------Script----------------------#
#============================================#
#nao mexa se nao tiver conhecimento de RGSS2
class HUD < Window_Base
  def initialize
    super (0,0,544,416)
    self.back_opacity = 0
    self.opacity = 0
    refresh
  end
  def refresh
    self.contents.clear
    @item_max = $game_party.members.size
    for actor in $game_party.members
      y = actor.index * 60 +  40
      draw_actor_graphic(actor, 16, y)
      draw_actor_hp(actor, 32, y - 40)
      draw_actor_mp(actor, 32, y - 20)
    end
  end
end
class Scene_Map < Scene_Base
  alias startHUD start
  alias terminateHUD terminate
  alias updateHUD update
  def start
    startHUD
    @hud = HUD.new
  end
  def hud_vars
    @hp1 = $game_actors[1].hp
    @mp1 = $game_actors[1].mp
    @hp2 = $game_actors[2].hp
    @mp2 = $game_actors[2].mp
    @hp3 = $game_actors[3].hp
    @mp3 = $game_actors[3].mp
    @hp4 = $game_actors[4].hp
    @mp4 = $game_actors[4].mp
  end
  def terminate
    terminateHUD
    @hud.dispose
  end
  def update
    updateHUD
    if @hp1 != $game_actors[1].hp or @mp1 != $game_actors[1].mp or @hp2 != $game_actors[2].hp or @mp2 != $game_actors[2].mp or @hp3 != $game_actors[3].hp or @mp3 != $game_actors[3].mp or @hp4 != $game_actors[4].hp or @mp4 != $game_actors[4].mp
      @hud.refresh
      hud_vars
    end
  end
end

3.0
Código:
##############################################
################    HUD  ####################
##############################################
#uma hud com todos os herois da equipe que pode
#ser ativada/desativada com um switch
#============================================#
#---------------configuraçoes----------------#
#============================================#
class Scene_Map < Scene_Base
  alias config update
  def update
    config
    @hud.visible = $game_switches[1]#coloque aqui o id do switch condicional
    #se quiser que a hud fique sempre visivel, troque "$game_switches[1]" por "true"
  end
end
#============================================#
#----------------Script----------------------#
#============================================#
#nao mexa se nao tiver conhecimento de RGSS2
class HUD < Window_Base
  def initialize
    super (0,0,544,416)
    self.back_opacity = 0
    self.opacity = 0
    refresh
  end
  def refresh
    self.contents.clear
    @item_max = $game_party.members.size
    for actor in $game_party.members
      x = actor.index * 170 + 16
      draw_actor_graphic(actor, x, 60)
      draw_actor_hp(actor, x+ 16, 10)
      draw_actor_mp(actor, x+ 16, 40)
    end
  end
end
class Scene_Map < Scene_Base
  alias startHUD start
  alias terminateHUD terminate
  alias updateHUD update
  def start
    startHUD
    @hud = HUD.new
  end
  def hud_vars
    @hp1 = $game_actors[1].hp
    @mp1 = $game_actors[1].mp
    @hp2 = $game_actors[2].hp
    @mp2 = $game_actors[2].mp
    @hp3 = $game_actors[3].hp
    @mp3 = $game_actors[3].mp
    @hp4 = $game_actors[4].hp
    @mp4 = $game_actors[4].mp
  end
  def terminate
    terminateHUD
    @hud.dispose
  end
  def update
    updateHUD
    if @hp1 != $game_actors[1].hp or @mp1 != $game_actors[1].mp or @hp2 != $game_actors[2].hp or @mp2 != $game_actors[2].mp or @hp3 != $game_actors[3].hp or @mp3 != $game_actors[3].mp or @hp4 != $game_actors[4].hp or @mp4 != $game_actors[4].mp
      @hud.refresh
      hud_vars
    end
  end
end

demo:1.0 2.0 3.0
lasso
lasso
Ajudante de Administrador
Ajudante de Administrador

Mensagens : 14
Data de inscrição : 28/10/2010
Idade : 27

Ir para o topo Ir para baixo

Ir para o topo


 
Permissões neste sub-fórum
Não podes responder a tópicos